


Just a few months ago back in Spring, we had the release of Weird West, which was also a game with a gothic horror theme in a Western setting. It’s also not even the only unique occurrence around the release of Evil West.
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The developer of the Shadow Warrior franchise has released not only the third game in the series this year, but also Trek to Yomi, Space Punks in beta, and of course Evil West. The sooner you take out the stronger enemies, the better, as you don’t want them ripping your health apart during a fight while you’re focusing on something else.It’s been a big year for Flying Wild Hog. It’s best used against stronger enemies, such as the huge vampire bat. It does an enormous amount of damage and can immediately turn the tide of a fight. It basically turns Jesse into a teleport-punching maniac. The best of these is the supercharge, which uses three entire cells. By default, you have four energy cells that have a small variety of uses. They not only give you breathing room, but do a considerable amount of damage.īut the strongest tool in your arsenal is supercharging. For tougher enemy encounters where you’re swarmed, it’s important to make frequent use of all these abilities. They include a shotgun blast, a move that electrocutes and stuns any enemies near you (including bosses), a flamethrower that sets enemies on fire for a time, dynamite that you throw at foes, and a Gatling gun. It only nullifies the damage, but it is great if you’re more into blocking than dodging.Įvil West gives you multiple combat abilities that you can use on cooldown. Similarly, you can parry stronger foe attacks. For stronger enemies, this still works but it won’t stun them. You can also pull yourself to enemies, which stuns weaker foes. The pull only works at medium range, but it’s indispensable for when an enemy is shooting from a vantage point. This is great for ranged enemies that are taking potshots at you. You can use it to pull weaker enemies to you, which also stuns them. What’s more, this is a great way to charge up your gauntlet energy.īut the glove offers so much more flexibility than that. If you attack these electrically stunned enemies, you’ll punch them much more rapidly and do more damage than with a regular melee combo. Any regular attack that strikes the field will be nullified, but normal enemies will become stunned. This has him bring up a little electrical field that lasts a second or so. Jesse can parry enemy strikes that don’t come courtesy of a glowing foe. But you can keep most of those going after a dodge (at least with the right perk).Įarly on in Evil West, you gain shock abilities for your gauntlet, letting you make short work of most weaker foes. Dodge rolling will cancel out of many things, including any secondary weapons Jesse is holding, charging shots, or melee combos. You’ll need to pick the best one for the job based on enemy capabilities. If you hold the button down or double-tap it, Jesse will do a dodge roll, which covers more ground and grants even more invincibility frames. Tapping the button will let you move in any direction, granting some invincibility frames along the way. One of the most important pieces of your skillset in Evil West is the dodge. In this guide we’re going to break down the basics you need to know about Evil West combat, which will cover dodging, weapons, and proper enemy management.
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Unlike Shadow Warrior 3, this game will absolutely destroy you if you don’t bring your A-game, as enemy groups constantly mix and match different combinations of foes that require you to make use of Jesse’s full skillset. It offers a combination of melee and ranged attacks that grant the player a fair amount of agency when dealing with enemies. Combat in Evil West is refreshingly different than the norm.
